The Thing: Remastered | Patch 1.1 Now Available on Consoles

by | Feb 11, 2025

Patch 1.1 for The Thing: Remastered is now available on consoles!


GENERAL

  • Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed!
  • Fixed a softlock where Stolls would stop running to the black tech lab door.
  • Fixed a crash after detonating the C4 on the airstrip level.
  • Fixed a rare intermittent crash when fighting Thing beasts.
  • Added a “Most Recent” button to the load game menu, so it’s easier to load your latest save.
  • Autosaves now contain the name of the level they were saved on, instead of just “Autosave”.
  • Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel.
  • Fixed a crash when quitting the game.
  • Fixed a bug where bindings would be missing from the input options on first launch.
  • Fixed a crash in Strata Medibay when Fisk dies before telling you the code.
  • Fixed Blake’s hand clipping with his sleeve in the first cutscene with Faraday.
  • Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself.
  • Improved performance when querying dynamic game options.
  • Moved the game version information to the options menu, off of the interstitial screen.
  • Decreased the visibility of the game version information so it is less intrusive.
  • Reimplemented the pan upwards when the game over screen is visible.
  • Updated Colin’s Fate achievement description.

GAMEPLAY

  • Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol.
  • Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during gameplay.
  • Marked some grenades as “volatile” so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode.
  • Changed the direction Blake faces after ending the cutscene in the weather station level.

LEVELS

  • Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded tripmine charge in the penultimate level.
  • Hid the out of bounds “Back Door Key” item that looked like a document in the submersible level.
  • Fixed innacurate collision in the first level, where characters would appear to sink into the snow.
  • Fixed collision in the watchtower on the third level where you could get stuck in the handrail.
  • Renamed Carter in the Strata Medibay level to Hawk, to utilise a set of unused voice lines.
  • Added the missing green light to a save terminal in the third level.
  • Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves).
  • Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up.
  • Fixed bad collision on the external stairs in the weather station.
  • Flipped a few ammo boxes which were facing the wrong direction.
  • Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building.
  • Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent.

DISPLAY

  • Fixed the depth of field effect sometimes creating bright flickering pixels.
  • Fixed the glass on the doors in the submersible being opaque.
  • Improved normal maps on many posters and boards.
  • Gave Whitley new trousers.

SOUND

  • Fixed a bug where speech audio would sometimes not follow the speaker.

PC

  • Changed the on-screen watermark in the editor build, so it doesn’t confuse people.
  • Added support for autoexec.cfg, allowing users to customise console variables not usually marked as saved to kexEngine.cfg.
  • Performance improvements when using the D3D11 renderer.

STEAM DECK

  • Fixed the framerate being locked to half the screen refresh rate while using the Vulkan renderer, when launched outside of the Steam client.

ALL CONSOLES

  • Fixed a bug where Blake’s head and legs would sometimes disappear after leaving first-person mode.
  • Fixed a light flickering very, very fast in the Norwegian base.

NINTENDO SWITCH

  • Optimized performance.

The Thing: Remastered is available on PC & consoles, including:


Nightdive Studios
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